Ultimate Myth VII Remake resurrects my hobby in Sq. Enix’s flagship collection

For any person of their 30s and 40s, discussing any subject round Ultimate Myth VII comes with necessary luggage. This is applicable despite the fact that you weren’t into video games in 1997 and had no thought what Ultimate Myth was once — that’s weight that needs to be carried into the subject.

I used to be contemporary of highschool when Ultimate Myth VII debuted. I performed it. I preferred it. I didn’t end it. I didn’t really feel like I needed to with a purpose to “get it,” since the rampant fandom of the time spoiled many of the recreation for me.

However since then I at all times felt like an out of doors, informal viewer of the entire Ultimate Myth phenomenon. Ultimate Myth is cool, however I’m no longer invested in it — indisputably no longer sufficient to decide to the rest after Ultimate Myth VII.

For some other people, this may make me criminally unqualified to move take a look at the Ultimate Myth VII Remake. However It’s not that i am right here to constitute the die-hard enthusiasts. There will probably be quite a few think-pieces, podcasts, and streams devoted to these views from different people that had been on the hands-on.

I walked into the play consultation with a self-check in my head: Will this imaginative and prescient of the sport make me wish to revisit Ultimate Myth VII, let by myself interact in it additional in 2020?

Above: Welcome Again

Symbol Credit score: Sq. Enix

The artwork course

Coincidentally, the similar day I were given to play Ultimate Myth VII Remake, I additionally performed Capcom’s Resident Evil three. Each are entire reworks of authentic PlayStation video games, more or less launched round the similar time (Resident Evil three was once in 1999, Ultimate Myth VII in 1997). And with that, each have up to date and fairly altered artwork instructions.

However what’s the intent in the back of one of the most visible selections? Does it have to simply be up to date artwork belongings for the sake of growth in era?

With Resident Evil three, the intent is to frighten. There’s extra there, and I’m no longer seeking to recommend its objectives are shallow, however let’s agree that concern is the bottom Resident Evil three’s visible context is operating up from.

Ultimate Myth VII’s visible intent is ranging from someplace extra advanced than simply to scare, and this part hit me just a little bizarre whilst taking part in the Ultimate Myth VII Remake. I believe I do know why.

Above: The entirety’s ruined

Symbol Credit score: Sq. Enix

You notice, within the authentic Ultimate Myth VII, the artwork course and tone was once that of an enthralling journey in a chilly business surrounding, with lovable PlayStation puppets enacting scenes hinting on the horrors in their dystopian life. It’s a global being gobbled via company fascism and ecological crisis.

In 1997, the problems of company exploitation and environmental destroy had been very a lot alive and neatly, however their have an effect on on the actual global nonetheless felt in large part reversible. Sure, companies will also be irresponsibly reckless and heartless. Yep! We’re punching an enormous hollow within the ozone layer and ramping up extinction in the world. However we had been naive in pondering the underlying warnings in media like Ultimate Myth VII had been unrealistic extremes. Those problems would no doubt derail lengthy earlier than issues felt that determined, proper?

However as I performed the Remake, I felt a suitable — and albeit perhaps accidental and purely in my head — turn of the way the message is being implemented. And maybe even what that message even is anymore. Within the 12 months 2020, the company and ecological disaster in Ultimate Myth VII isn’t some a long way off caution. It’s what we’re in now. And the fewer stylized, extra realistic-looking characters really feel just like the evolution of that.

Above: Agreed.

Symbol Credit score: Sq. Enix

Why visually sugarcoat the horrifying message with lovable representations of characters, when it’s now not a caution? Why do this once we’re residing that message now?

The realistically rendered Barrett being overbearing in expressing his heartfelt conviction for saving the planet, his buddies rolling their eyes but lovingly supporting him, the little bit of good-hearted ribbing between comrades in a traumatic scenario, or a birthday party member’s try to display reassurance to others whilst the arena round them is slowly crushing them. It felt like humanity and empathy are the brand new underlying message that the “realistically” rendered characters can put across obviously. Issues on this planet could be going to shit, however you’re no longer by myself in being afraid — all of us are afraid.

Granted, this can be in point of fact achieving. Particularly primarily based off a pair hours of play, and the overall unencumber could have a wholly other purpose. But it surely indisputably were given the gears in my mind turning.

Above: Oh, crap …

Symbol Credit score: Sq. Enix

How Ultimate Myth VII feels as an motion recreation

Battles in Ultimate Myth VII Remake are in actual time. You progress the sport’s protagonist, Cloud, round with the left stick whilst adjusting the digicam with the appropriate. Each and every personality has a typical assault (Sq.) and a distinct skill (Triangle). For Cloud, Triangle has him transfer to a slower, extra defensive stance, offering for extra robust assaults and a distinct counter in opposition to blocked melee moves.

The D-pad Left and Proper inputs allowed me to change between characters in my birthday party in actual time, whilst X would gradual the motion all the way down to a move slowly and make allowance get entry to to the Instructions menu. From there, I may get entry to skills, spells, and kit.

Above: Come at me, bro. Together with your canine. I don’t give a F*#@!

Symbol Credit score: Sq. Enix

The struggle gadget ultimately creates this attention-grabbing emphasis on continuously gear-shifting the motion from top to low, then again to top once more. So I’ll execute a combo with Cloud in actual time, shift to every other personality with the left arrow, hit X to gradual the whole lot down, and get entry to a spell. After which, the motion is going again to actual time, you are going to transfer to a 3rd personality, hit X to shift to the menu gadget, and feature the brand new personality throw a potion at Cloud. And then you definitely transfer again to actual time, hit left arrow to return to Cloud, transfer Cloud to mode transfer to dam and parry, execute a combo, then transfer to every other personality whose Restrict Destroy is able.

To start with it felt daunting, however like driving a motorcycle, it turns into more uncomplicated the extra you do it. What it doesn’t do, alternatively, is make battles uninteresting.

It’s important to keep in mind that my prejudice in opposition to Eastern RPGs is in keeping with an generation of repetitive menu possible choices. Battles had been simply grinding thru the similar choices, to the purpose the place you don’t have to interact within the recreation absolutely. You’ll be able to be studying a e-book, doing laundry, looking at one thing on every other TV, and simply every now and then glance up … make your assault selections … then music out till it’s your flip once more. That gained’t occur with Ultimate Myth VII Remake.

Above: That is gonna be large

Symbol Credit score: Sq. Enix

Ultimate Myth VII additionally breaks from the Eastern RPG trope of semi-random encounters. Fight occasions within the demo took on an overly motion recreation construction, with waves of enemies putting out in sure portions of the extent, looking ahead to your birthday party to ultimately means. I’m no longer positive how this may impact grinding, or if that’s even vital anymore.

Possibly the whole lot I’m describing is outdated hat for contemporary Ultimate Myth titles, however I in finding it intriguing that that is the course issues have long past (such a lot in order that I wish to back down and examine the older titles). And in the event you’re handiest returning to Ultimate Myth for this remake, as I’m, be ready to be a lot more engaged than earlier than.

I’m coming again to the Ultimate Myth collection

I walked into this play consultation with reservations. Ultimate Myth didn’t create a lot of a blip on my radar after VII, and the one Eastern-RPGs that in point of fact dug into me had been random Shin Megami Tensei similar titles. I didn’t also have plans to take a look at the Ultimate Myth VII Remake on unencumber.

However now Ultimate Myth VII Remake could be very a lot on my radar. The imaginable intent of the artwork course and narrative message, coupled with the motion design selections have stored the sport intruding my ideas for the ultimate couple of days.

I believe like if I in point of fact was once the fallacious individual to be in that play consultation, then who was once the appropriate individual? Any individual already bought on Ultimate Myth VII? Any individual that was once already invested? However there are a large number of folks like me that simply haven’t interacted with the Ultimate Myth collection in any vital manner for the reason that authentic Ultimate Myth VII. If that sounds such as you, the Ultimate Myth VII Remake is also a great place to leap again into the collection.

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